SAN FRANCISCO -- Web 2.0 is hitting puberty.
It's an awkward stage for all involved. The changes online are happening so fast that nearly everyone is off-balance.
Hundreds of people gathered in San Francisco on Wednesday at the Web 2.0 Expo to talk about the future of the Internet -- in hopes of establishing long-term balance in the online world.
Many of the 45 symposiums focused on how companies should handle the rapid developments of online communities. For while many of the technologies behind Web 2.0 were born nearly a decade ago -- such as user-generated content, hosted applications and social platforms -- most have only recently moved into the mainstream.
"It's all part of a powerful phenomenon in which people are all getting together online," said Josh Bernoff, an analyst with Forrester Research, which tracks Internet behavior.
The three-day conference co-produced by Sebastopol-based O'Reilly Media attracted 8,500 people last year. This year the buzz is even bigger, despite the tepid economy.
"We're in the middle of enormous change," Tim O'Reilly, president of O'Reilly Media, said during his keynote speech. "We have a long way to go and a lot to discover."
O'Reilly Media coined the term Web 2.0 in 2003 to describe how the Internet was moving away from sites that display static pages and progressing toward Web sites that allow people to share comments, photos, videos and even run applications online -- a much more interactive environment.
Web 2.0 is rapidly transforming as it hurdles toward adulthood. Even the most entrenched Internet gurus have questions: Where are the cool and effective places to advertise now? Will current online behavior such as social networking lead to lifelong habits for the younger Internet generation? What should corporate executives write on their blogs? And how should marketers handle their online communities that let people both praise and defame their products?
Intel, for example, launched an online community last August to get feedback on its products and stay connected to users and clients. The company harvests feedback from the community on topics ranging from bugs and problems to ideas on what people want.